Only 12 of 39 skills carried metadata.version, and adoption tracked which plugin a skill lived in rather than any stated rule: core, gitea and lint were consistent adopters, bin and kyberforge were consistent non-adopters, git was split with one outlier. There was no documented convention, and skill-author's own bump logic was already written as if presence were conditional. metadata.version is now required on every skill. The 19 skills here that never carried one (bin, kyberforge, gitea-files) are seeded at 1.0.0, not 0.1.0 -- that value stays reserved for a skill's actual creation point under skill-author's existing convention. The skill-frontmatter pre-commit hook now fails a SKILL.md missing the field, the same class of failure as a missing name/description. Full rationale in the new ADR. The git-plugin skills that also need this field follow in the next commit, bundled with issue #113's rtk normalization since both touch the same files. Refs: #127 ADR: 0022 Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EeH8SCbcrCAQrtymkNuhKP
tdd
Test-driven development as a strict red-green-refactor loop, one behaviour at a time.
What it does
Two convictions drive this skill. The first is about what a test is for: tests verify behaviour through public interfaces, not implementation details. A good test reads like a specification ("user can checkout with valid cart") and survives refactors because it does not care about internal structure. The warning sign for a bad one is precise — the test breaks when you refactor but behaviour has not changed.
The second is an explicit anti-pattern: do not write all the tests first, then all the implementation. Horizontal slicing treats RED as "write every test" and GREEN as "write every implementation", and it produces tests of imagined behaviour — tests of the shape of things, insensitive to real change, committed to before the implementation was understood. The correct shape is vertical: one test → one implementation → repeat, each cycle informed by what the last one taught you.
The workflow is four stages: plan (confirm the interface and which behaviours matter, with the user — you cannot test everything), fire a tracer bullet (one test proving the path works end to end), loop incrementally one behaviour at a time, then refactor once everything is green. Refactoring while RED is forbidden.
Codebase exploration uses the project's domain glossary, so test names and interface vocabulary match the project's language, and ADRs in the area are respected.
Usage
/tdd
Describe the feature or bug. Expect the skill to ask what the public interface should look like and which behaviours matter most before any code is written. For diagnosing an existing bug rather than building test-first, use diagnose; for throwaway exploratory code, use prototype.
Files
| File | Purpose |
|---|---|
SKILL.md |
Philosophy, the horizontal-slicing anti-pattern, the four-stage workflow, and the per-cycle checklist |
tests.md |
Skill-root document, cited from Philosophy: worked good and bad test examples |
mocking.md |
Skill-root document, cited from Philosophy: mock at system boundaries only, and what not to mock |
deep-modules.md |
Skill-root document, cited from stage 1: what a deep module is (small interface, large implementation) and why it is the design to aim for |
interface-design.md |
Skill-root document, cited from stage 1: designing interfaces for testability, starting with accepting dependencies rather than creating them |
refactoring.md |
Skill-root document, cited from stage 4: the refactor-candidate checklist — duplication, long methods, shallow modules, feature envy, primitive obsession |